From preselection highlighting to new handles, improved edge-loop selection, new UV Flatten and UV Layout tools with UDIM support, grooming tools for hair and fur, an advanced visualizer architecture, custom panels and much more, this release will make it easier for artists to work procedurally. With Houdini 14, a great deal of work has gone into user experience. This pipeline will be enhanced in the future (new releases) to support more complex agent interactions and AI for creating hero quality crowds. The new crowd pipeline is intended for large, mid-to-background, non-interacting crowds executing basic motions and can seamlessly interact with dynamic elements such as Bullet, fluids and sand. The new Crowd System features artists friendly new capabilities with a new packed primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations. (image: courtesy Side Effects Software, All rights reserved.) 01 – New splash image from the new Houdini 14 3D visualization software available on OS X, Windows and Linux.
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